Guide
Nations & diplomacy
Nations
- A mayor founds a nation for 1,000 FC from the town bank with
/n new <name>, then invites other towns with/n invite <town>. - Every resident of a member town becomes a citizen.
Governments
- Monarchy: the capital's mayor rules as Monarch, by decree.
- Republic: citizens elect a President every 7 days, who rules by decree.
- Democracy: citizens elect a Chancellor; laws pass by a 48-hour citizen vote.
- Change it with
/n set gov <type>. Propose laws with/n law propose <text>. Special laws:TAX <amount>,GOV <type>,CONSTITUTION <text>.
Treaties
/treaty draft <nation> alliance|peace|trade|nap <terms>. The other leader signs or rejects it.- Signed treaties become written books and go up on the Registry in the Hall of Nations.
- Alliances stop allies hurting each other, trade treaties remove tariffs, non-aggression pacts forbid war, peace treaties end one.
Tariffs, sanctions and the Grand Council
/diplo tariff <nation> <percent>taxes foreign shoppers./diplo sanction <nation>blocks trade.- The Grand Council gives one vote per nation:
/council. A passedSANCTION <nation>binds everyone.
War
- Only nation leaders can declare:
/war declare <nation> <reason>. Read/war rulesfirst. - Fighting starts 24 hours later. PvP is on between the two nations everywhere except Forge City, and town protection stays on.
- Kills are scored. Wars end by a peace treaty, a surrender, or after 7 days, followed by a 3-day truce.
YoMikey SMP