Nations & diplomacy · YoMikey SMP guide
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Guide

Nations & diplomacy

Nations

  • A mayor founds a nation for 1,000 FC from the town bank with /n new <name>, then invites other towns with /n invite <town>.
  • Every resident of a member town becomes a citizen.

Governments

  • Monarchy: the capital's mayor rules as Monarch, by decree.
  • Republic: citizens elect a President every 7 days, who rules by decree.
  • Democracy: citizens elect a Chancellor; laws pass by a 48-hour citizen vote.
  • Change it with /n set gov <type>. Propose laws with /n law propose <text>. Special laws: TAX <amount>, GOV <type>, CONSTITUTION <text>.

Treaties

  • /treaty draft <nation> alliance|peace|trade|nap <terms>. The other leader signs or rejects it.
  • Signed treaties become written books and go up on the Registry in the Hall of Nations.
  • Alliances stop allies hurting each other, trade treaties remove tariffs, non-aggression pacts forbid war, peace treaties end one.

Tariffs, sanctions and the Grand Council

  • /diplo tariff <nation> <percent> taxes foreign shoppers. /diplo sanction <nation> blocks trade.
  • The Grand Council gives one vote per nation: /council. A passed SANCTION <nation> binds everyone.

War

  • Only nation leaders can declare: /war declare <nation> <reason>. Read /war rules first.
  • Fighting starts 24 hours later. PvP is on between the two nations everywhere except Forge City, and town protection stays on.
  • Kills are scored. Wars end by a peace treaty, a surrender, or after 7 days, followed by a 3-day truce.