Guide
Towns
A town protects your land: outsiders can't build, break, open chests or machines, or blow anything up.
Founding
- Found one at least 160 blocks from spawn with
/t new <name>(500 FC). Your chunk becomes the town's home. - Grow it with
/t claim(50 FC per chunk, paid from the town bank). New claims must touch your land, and towns keep a gap between them.
Running a town
/t invite <player>adds residents./t trust <player>lets a friend build without joining.- The town bank pays daily upkeep (10 FC + 2 FC per chunk). Top it up with
/t deposit <amount>. - If the bank runs dry you lose the newest chunk each day, and after 3 unpaid days the town falls.
- Mayors can set a daily resident tax with
/t set tax <amount>, open the town with/t set open, and turn PvP on or off. /t mapshows nearby claims,/tc <message>is town chat, and/t helplists everything.
Every town shows up on the website's live world map, coloured by its nation.
YoMikey SMP